In the 1st part we’ll see general parameters to simulate daylight illumination inside a closed environment, using Final Gather, and then photon map GI, in a very simple way.
In the Part 2, we try to follow the Part 1 topics to create a more complex interior with some furniture inside, trying to simulate some photo realistic materials also, using Arch&Design shaders.
In this first download exclusive video tutorial we’ll show how to use Mental Ray rendering engine and how to use it to setup an interior illumination. In the 1st part we’ll see general parameters to simulate daylight illumination inside a closed environment, using Final Gather, and then photon map GI, in a very simple way. Then we take a loot at MR Sun & Physical Sky, and how to use the MR Photographic Exposure to control the illumination of the rendered image.
In the Part 2, we try to follow the Part 1 topics to create a more complex interior with some furniture inside, trying to simulate some photo realistic materials also, using Arch&Design shaders, at the end of this part we see how to move from daylight illumination to night time, and during all the duration we get some tips and tricks about MR and 3ds max in general.