DESCRIPTION OF PART 1
In this first download exclusive video tutorial we'll show how to use Mental Ray rendering engine and how to use it to setup an interior illumination. In the 1st part we'll see general parameters to simulate daylight illumination inside a closed environment, using Final Gather, and then photon map GI, in a very simple way. Then we take a loot at MR Sun & Physical Sky, and how to use the MR Photographic Exposure to control the illumination of the rendered image. Some basically information about anti-aliasing algorithm are given.
- Daylight illumination
- MR Sun & MR Sky
- MR Photographic exposure introduction
- Final Gather
- GI Photon Map
- FG/GI mixed render
- Mental Ray anti-alias introduction
- 53min .mov 1280x960
- 3D Studio Max 2010 file at state of video Lesson
VIEW PART 2 OR VIEW THE BUNDLE